Computer Engineering Department Equips Students with Problem-solving Skills

The three-week  training programme  aims to empower participants with hands-on experience.

The Department of Computer Engineering of GCTU has commenced a three-week intensive hands-on bootcamp training on Monday, October 20, 2025, at the lab complex.
The bootcamp, which is running until November 7, 2025, attracted participants from various faculties and is being held under the theme, “Fusing Smart Technology, AI & Hands-On Innovation.” It is designed to equip participants with practical skills and real-world expertise, while engaging directly with cutting-edge tools, fostering innovation and problem-solving skills under expert guidance.

In an exclusive interview, the Head of Computer Engineering, Dr. Samuel Danso, emphasized, that this is the first time the Department is organizing such an event, stating, that the bootcamp aims to empower participants with hands-on experience, allowing them to deepen their understanding of technologies and its applications, making them industry-ready before graduation.

Mr. Mensah making  his presentation.

In his presentation, a Systems Analyst at the GCTU’s Software Unit and an adjunct Lecturer, Mr. Mark Kofi Amoani Mensah, took participants through concepts on building mobile applications using Flutter and React, guiding participants through creating a fully-fledged app from start to finish, with a touch of database integration. Mr. Amoani highlighted on Flutter training, where participants master Google’s open-source UI toolkit. Using a single Dart codebase, they develop natively compiled apps for mobile, web and desktop, leveraging Flutter’s hot reload feature and widget-based design. With access to over 25,000 packages on pub.dev and compatibility with AI frameworks like TensorFlow Lite, participants gain hands-on expertise. He further guided participants through the setting up of the Flutter SDK and Android Studio, creating their first “Hello World” app and exploring stateless widgets and material design principles – laying a strong foundation for cross-platform development.

The event Coordinator and Lecturer, Dr. Nyantakyi, giving his opening remarks.

Earlier, in his opening orientation, the Coordinator of the event and Lecturer, Dr. Isaac Osei Nyantakyi, highlighted that the bootcamp will provide a unique opportunity for participants to gain industry-relevant technical skills, while working on real projects. He noted that this immersive experience can also count as an internship, with resource persons from participating companies offering mentorship and evaluation for selected student teams. According to Dr. Nyantakyi, throughout three weeks, participants will engage in IoT and machine learning integration projects, design and pilot drones, develop AI-driven voice assistants and robotic systems and create mobile apps, using Python, React.js, and Flutter. He indicated that these projects have been carefully curated to empower participants to the full innovation cycle, from design and prototyping to deployment and testing.

Participants were drawn  from various faculties.

Giving his remarks, the HoD of the Computer Science Department, Dr. Emmanuel Freeman, said that GCTU prides itself on being a technological hub, underscoring the importance of taking advantage of such training programmes to build one’s competencies. He encouraged the participants to take the training programme seriously and apply the knowledge acquired.